![]() The same way it is possible to apply a texture or pattern on a shaded The darker side to preserve its contrast with the background. The color of the line will be lighter on the lighter side and darker on Aĭark line separating a light zone from a dark zone should not keep the Is therefore important to maintain a uniform contrast between colours. When applying a texture to an object, shadows must also be taken into account. Only the deformation of the texture can give us a clue on the shape of the object, but it is still difficult to discern. Will lose any effect of volume and depth.Ī texture applied to a sphere without shading. Texture being homogeneous in terms of its luminosity/contrast, if it isĪpplied to an object without taking into account the global shading, we It must be able to beĪpplied on large, uniform surfaces, without making it look bad. ![]() Very principle of global shading is to give a sufficiently contrastingĮffect between the shaded and lit areas to bring out volume and depth.Ī texture must be as homogeneous as possible. ![]() One of the big differences between global and local shading is homogeneity. This is usually applied after defining a global shading. This technique is of course closely linked to shading in general. Adding local shading and details on surfaces to better represent the
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